I am the primary implementor and designer of the Slate standard libraries as well as the graphical interface system. This is where much of my current effort goes.
The SIMS stands for Simulator of Interactive Mobile Sentients. It's indended to be a simulation and game engine based on the general qualities of a MOO or the commercial game, The Sims.
Primary features:
SIMS Feature Requests: Let me know here what you'd like to see added to the framework, I'll receive automatic email notices.
I've developed several client-server database-based applications for work-scheduling, task-management, and information-relational applications. For these projects, I was the sole developer, and wound up doing a lot of my own user testing, analysis, and proposals; it was a very interesting experience.
I've written a lot of packages, but most are too old to post; some I'm positive I've lost over time. Here are some descriptions:
Text: Formatted-text handling editors, using syntax description files to allow automated syntax-highlighting and syntax error detection for various file formats.
Wireframe Objects: Simple graphical interface for the creation and manipulation of points, lines, and polygons(triangles) in 3d projective-plane geometry. Multiple simultaneous customizable views. Outputs files in DXF with layer notation to distinguish special information.
Texture-alignment for Wireframes: Takes DXF files as input for a 'preview' version of the target graphics engine, with provision for loading, placing, and orienting textures for final editing. Allows a quick preview of textures before placement.