History
AssaultCube v1.0
2012/11/11
Gameplay
- New maps: ac_power, ac_elevation, ac_toxic, ac_urban, ac_shine, ac_desert3, ac_keller, ac_sunset, ac_arctic and ac_scaffold
- New game modes: Hunt the flag, Keep the flag & Team keep the flag
- Crouching, hide effectively and shoot with more precision
- Smooth recoil changes
- Spectator and player-following
- Reduced violence mode
Audio
- OpenAL 1.1 support (Allows for 5.1 surround sound)
- Footsteps, bullet ricochets and other new sound effects
- Voice-coms, a varietey of team commands
- Action music when stealing the CTF flag
- Two new soundtracks (Cube 1)
- Ambient map-sounds
Graphics
- Stencil shadow support
- Brand new mapmodels
- Vertex lighting for mapmodels
- Visibility options for player models
- Custom playerskin support
- Scorch marks made by grenades
- Muzzle flashes
- Bulletholes (Cube 2)
- New sniper scope
- New text rendering (Cube 2)
- Batched model rendering
Interface
- Enhanced scoreboard asthetics and features
- More advanced/intuitive interface for changing sound and video options
- Keybinding menu, mouse invert support
- Welcome menu that asks for fundamental options to be changed
- Map and crosshair menus show ALL items from their resource directory
- Sliders, checkboxes and text-inputs now available for menus
- Better crosshair menu/support
- An in-game multiplayer menu with the options that you'll specifically need while in-game, and also lists admin commands if you're administrator
- New custom connect and admin connect menu
- AC updates servers for you
- Nickname, mapname and entity type auto-completion
- When files are written to disk by the game, the game outputs information saying so
- Game output prints scores at the end of each match in the console
- Damage indicators in the HUD
- Text cursor now makes a flickering effect
- Better countdown timers for respawn
- A compass inside the minimap
- Support for apple meta keys
Server
- AssaultCube server wizard (Plus allowing for it to run as a windows service)
- Even better netcode with various improvements
- Customizable ports allowed for servers
- CSL (cube server lister) support
- Whois command
- New masterserver implementation (OSS, ASP.NET)
- Server supports syslog loggin on Linux-like patforms
- Auto-getmap and map config sending
- Server can provide custom maps and learn new maps
- When joining a server, players now connect to the smaller team
- New extensions/plugin system for the server
- New map storage/sending system
- Support for admins to change the server description in-game
- Multiple admin password support
- Passwords to allow access for blacklisted players
- IP Blacklisting support
- Team shuffle command
- Min/max player support for the maprotation - If there are too many/few players, depending on the map rotation settings, that map will be skipped in rotation
- Auto-ban threshold for the server
- Auto-forceteam ensures that teams are always even in team-based modes
- The server now checks cfg files periodically
- More secure sending of passwords to the server
- Simple SPAM detection and suppression
- Serverside demo recording (Cube 2)
- Searching LAN will show all LAN servers
Editing
- New "clip" entity allows easy clipping for map editors
- Better support for mods of this game
- "editent" command to easily edit entities
- Flags and pickups show up in edit mode
- "loadnotexture" command, allowing a custom texture to be loaded if the user doesn't have the correct content
Misc
- Configurable script security contexts to run map configs in a "sandbox"
- Multi-user support for Windows/Linux, stores your configurations/files to your user profile
- Lots of new documentation, including user guides for map editing
- 64-bit linux binaries now included in release
Fixes
- Map cleanups/fixes
- Better bot waypoints
- Quick-switch exploit fixed
- Forceteam/autoteam/team change issues fixed
- HUD gun no longer appears to go through walls
- Fixed reloading while scoping issue
- "hideradar 0" doesn't disable the minimap anymore
- Scope is always drawn at correct aspect ratio now
- CTF flag now drops correctly on heightfields
- "Unknown" servers now show as "empty"
- Grenades don't fall through bridges/platforms
- Suicides drop the flag, instead of resetting it
- Better spawning - Players don't spawn in the same location (in arena game modes)
- "sendmap filename" will no longer write to file, unless in coopedit mode
- "getmap" will get the right map, or no map
- Securemaps now work as intended
- Mapmodel occulling fix
- etc
AssaultCube v0.93
2007/06/04
- a new name: ActionCube is now known as AssaultCube. Best feature ever..
- new map ac_snow
- mini team-radar
- map overview
- ingame documentation reference (command prompt and menus)
- water reflections
- dynamic player shadows
- bulletholes
- 3rd person demo playback, pausing and slow motion (experimental)
- team chat
- new 'admin' client role, break into locked servers
- new explosion gfx (sauer backport)
- improved weapon sway
- small physic improvements
- improved scorebard
- server MOTD (message of the day)
- master can now force a player to the enemy team
- player collisions improved
- local renaming of duplicate player names (sauer backport)
- improved app launcher for Mac (sauer backport)
- reload animation now plays correctly
- flag now drops correctly on heighfields
- akimbo pickup does cause a weapon change anymore when using the sniper
- ctf join bug fixed
ActionCube v0.92
2007/01/17
- new bot gamemode one shot, one kill
- auto team
- connecting players stay dead in arena modes
- colored messages
- public and private server mastermodes
- tweaked weapon balance
- sniper headshot kills instantly and shows some gibs
- all gib frags count as two frags (knife, nade, sniper headshot)
- ctf flag reset on teamkill
- a big note on the teamkillers screen
- quick nade throw (key G, MOUSE2)
- better spawning
- fixed skin menu
- fixed flag disappear on disconnect
- fixed shooting while editing
- fixed invincible bots
- fixed several memory bugs
ActionCube v0.91
2006/11/12
Some of the features are backports from Sauerbraten. Thanks to eihrul.
- new game mode "one shot, one kill"
- new map ac_desert2
- netcode and new version of the enet library, consumes less bandwidth
- weapon balance tweaked
- config saving
- support for md3 mapmodels
- faster geometry rendering
- faster ladder climbing
- 3rd person death
- advanced console
- screenres command and fullscreen var
- limit fps with maxfps
- -z, -b, and -a command-line options
- ctf flagpick bug fixed
- gib crash fixed
- flag count fixed
- scores now save across disconnects
- player death animation fixed
- weapon hit absorbtion fixed
ActionCube v0.9
2006/11/04 - Release of the first public beta. Some quick infos:
Artwork
- 55 new mapmodels
- 4 high quality maps
- 100% new texture set (new, not fully original ;)
- 100% new content (original, apart from sounds, playermodel)
- new guns: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades
- new items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup
- new sounds
- the well known sas quake2 model by Darren Pattenden
Game/Engine
- gamemodes
- Capture The Flag (pCube)
- Team Deathmatch
- Team Survivor
- Last man Standing
- Deathmatch
- Pistol Frenzy
- Last Swiss Standing
- two fixed teams with chooseable skins
- server side maprotation (pCube)
- md3 hudguns
- vweap support for all weapons
- weapon reloading
- bullet flyby fx
- weapon bob/sway
- ladders
- gib fx
- new menu/hud gfx (model drawing)
- simple kick/ban system
- bot support (adaption of the cubebots)
The day makkE came to town
Aug 01 16:12:02 --> makkE (makkE@116-1-87.w193-250.abo.wanadoo.fr) has joined #ActionCube
Aug 01 16:12:18 <makkE> hi
Aug 01 16:13:29 <driAn> hi
Project Launch
July 2004 - Arghvark, driAn, Verbal_ and dtd started working on AssaultCube.